![]() Self: Damage dealt to Humanoids by Normal Attacks +60% Monster Allies: All stats except SPD +11% Self: ATK +40% if an enemy is down when a turn ends (2 Turns). Self (When equipped with Spear): SP Cost -15%. Self: Healed by 18% if an enemy is down when a turn ends. Spear-Wielding Allies: All stats except SPD +15%. Self (When equipped with Gun): Damage dealt +50%. Gun-Wielding Allies: All stats except SPD +15%.Īll Allies: Initial SP +15 when the battle begins. Allies action gauge +100 at the start of the wave.Īlly with the highest Action Gauge: ATK & INT +30% when a turn ends (1 Turn).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |